In 2017 I write: I feel the world in pain, a geological pain. I feel eco-sickness as I breathe in the forest fire from the north, east, south, west. I feel eco-anxieties as a rain hits, one that hits particularly hard, that pours over my gutters and breaks my ancient elm tree. Now, I am sitting in the Pacific Northwest under a heat dome, blistering my skin and beginning new forest fires that have blocked out my sun to a neon orange. What will my children's world look like? How could I have brought them into this?
Dr. Brad Necyk is a Canadian visual artist creating films about our changing planet and its future—finding ways to emotionally bind us to the world between our toes. The world that shelters, fills our lungs with breath, that makes us feel whole, secure, and sustained.
CHILLCHILL is a 3d Internet artist. Combining game engines and the curiosities of our everyday lives. For CHILLCHIL, Virtual 3D software is not a medium for him, but a thinking system to produce new problems. His curiosity creates series of virtual worlds, big and small filled with found objects, algorithms and computer generated effects. His works cover myths, the sharing economy, globalization and neocolonialism. With destiny and consumption, and the intertextual relationships between Internet and reality.
Life and death, beautiful chaos and ugly order, finding direction in this puzzling life, and seeking a connection in a disconnected world; my name is Joshua Navis. I’m a transcendental decorator of space and time (interdisciplinary artist) from Temecula California, currently in my fourth year of the BFA program at university of Alberta.
Loxel Li is a digital creative artist who love work aesthetic concepts. While creating artistic works, Her recent works forms including interactive games, digital driving devices, dynamic sculpture, and experimental films, cover topics about body symbols, network media, parametric biological modeling. Her art content discussed extends to the valley of terror effect, the enhancement or reduction of human society by machinery, the coexistence of human and machine industrial society in the future, and the impact of exaggerated virtual network world on social hierarchy influence.
St.Petersburg based artist. Have traditional art education and experience in both oil painting and various digital art fields. For the last years his main focus is researching creative possibilities of generative neural networks.
XY, Independent Artist. The visual reproduction of: body and mind invasion, prosthetic limbs, circuit implants, gene mutation and neurochemistry. Fundamentally representing the essence of human nature and self essence. The painting style is grotesque, rebellious, thick inked with heavy color, and full of fantastic ideas.
This means I reside in two places. One is the good old real world, the second is a virtual space that looks forward. The future depends on technology and aims at functionality. The past relies upon beliefs and deals with unfathomable deities. I explore the collision between these extremes: handicraft and robotization, superstition and knowledge, fantasy and sci-fi. This is where the multicultural form of a mask hits the spot. It unites realms of mind and spirit and becomes a universal canvas for forms, elements, ideas and contexts from different times and spheres.
Sometimes I know how to introduce myself, and sometimes I don't. The current status is in transition and unformed.
V4W.ENKO is a media artist. Sound and visual streams are being realized in realtime by manipulating of self programmed algorithms. Exhibited: Ars-Electronica, CynetArt, Mutek, Kvitnu, NextSound, FIBER
Phygital Artist. Connecting Human and Technology in both realities.
In Digital Art since 2008. Physical Art since 2013.
Founder of R66 Toys: https://r66.space/toys
Clients: Adobe, Adidas, Asics, ...
Oleg started his career in architecture. He studied at the Moscow Institute of Architecture (Master of architecture degree) and founded his own architecture firm in 2015, which mainly focused on the design of commercial interiors and public spaces.
Now he concentrates on his personal art projects, which relate to parametric / procedural art and design, and touch on a wide range of objects: cars, clothing, furniture, architecture, etc. Oleg positions himself as an artist and art director.
Oleg has extensive experience in 3D for over 10 years. His passion is experimenting with the latest AR VR AI NFT technologies. Oleg is a partner of Facebook AR. Some of the concepts created by Oleg continue to exist in the virtual world. Others are embodied in real material using a variety of digital fabriaction technologies using a robotic arm, 3D printer, CNC machine tool, etc.
Oleg personal projects are experiments with algorithm base from creations. He is searhing for algorithms that exist in nature and discribe in formulas to create a second nature. Generated digital substance.
Clients: IBM, BMW, Adobe, Audemars Piguet, Ogilvy & mather, L'officiel
Ommatidium Studios is a new media artists’ collective based out of Edmonton, Canada. Ommatidium Studios uses cutting edge digital technologies to elevate storytelling in visual art. Working in tandem with artists from around the globe; Ommatidium mobiles machine learning, WebGL systems, game engines, and creative coding to enhance both 2D and 3D video storytelling. The goal of Ommatidium’s work is at its core deeply collaborative and intersectional, mobilizing a wide range of talents and backgrounds to create visual stories which encompass a vast array of artistic disciplines. The Canadian base of Ommatidium consists of Evan Pearce, Joshua Tokarsky and Graeme Haunholter. The fourth, international member of Ommatidium is The Glad Scientist.
Ployz AKA plyzitron
Ployz is Ploypapus Phosri, a Thai multimedia artist, living and working in Berlin.
Ployz’s work takes on multiple forms, such as motion graphic design, 2D-3D animation, generative design and audiovisual art.
She has a special interest in real-time visualization, art & science, and analog/digital interfacing. Coming from the Eastern hemisphere,
Ployz is highly influenced by eastern philosophies that reflect in her work. Most of her digital media projects are dedicated to
the exploration of the intersection between art and technology.
Entropy artist, New Media director of “Sokaris studio”, cofounder of NONHUMANART.org. The main area of interest is mediation of technology and consciousness problem of complex systems through “consciousness environments and objects” and interactive installations.